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Underground Temple/Snowy Mountain Level Design
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I wanted to make an environment with real-time portals that would transport the player to a completely different area type. I decided upon starting in an ancient, underground temple with an eerie, mysterious vibe. Then you would be transported outside to a more whimsical snowy clifftop. This created the juxtaposition I was looking for.
Cody Anderson
Technical Artist - Student
11
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