I was contracted to create a variety of 3D models for an underground mine visualisation project. The models include mine tunnels, doors for vehicles and personnel, pipes for air and water, and flow sensors.
The models are low-poly and I used Blender to build them. I made use of free textures from Textures.com and manipulated them with Photoshop. The normal maps were created using MindTex 2.
(March 2017 - April 2017)