The discord for Tulsa's Game Developers holds their meeting the second Thursday of every month. There is usually a speaker every month; however, this month there wasn't one. What ended up happening was everyone who was in the meeting shared their progress and updates on their games.
The primary speakers were Cory Williams, Elliot Ridgway, Jeremy (don't know their last name), and discord user ArtisanJPEG (don't know their name). We generally talked about the updates of their games and what support groups for developers exist in Oklahoma. Daniel Jackson also discussed about his own progress but also acted as a host, running the meeting for everyone.
Elliot is soon posting a demo of a game he has been working on onto Steam, called "MONCON." He shared promotional art, but I am unsure if I am allowed to share it so I won't just in case. Cory talked about a game he's creating that will be advertised through his YouTube channel "TheMeanKitty." Jeremy shared how he used his code with Heroku, a service that allows code to run on a cloud platform, to demonstrate a multiplayer aspect of a game he's making. There were two browsers, each representing one player, and by launching a rocket on one screen (visible as green), the other browser would also show the same rocket (but visible as red). Discord user ArtisanJPEG is a professor who is currently planning/making an Art Design course for students and is currently beta-testing a course given on a university level.
After they discussed their current game progress, there was a conversation about what platforms developers are putting their games on. I've learned that smaller creators, developers, tend to focus on PC and post games on sites such as itch.io or Steam over consoles. But these developers are considering consoles as a potential platform, such as the new Xbox Series and PS5.
On the topic of posting games, there was also a discussion between the pros and cons of Unity and Unreal engines for game developers. I've learned Unity is more cheap, harder to setup in the beginning, and more independent. Unreal engine is more expensive and is more commonly used in companies.
Personally, the greatest takeaway I had was just able to listen how game developers talk about their projects so freely and sharing support with one another. It was my first time to being in any such meeting, so it was enjoyable.