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Tribal Warrior
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Realtime character for games. Sculpted in Zbrush, retopology in 3dcoat and final textures in Substance Painter.
-Rigged/Skinned
-Mecanim Ready
-2k Textures (pbr): diffuse, normal, occlusion, roughness

https://assetstore.unity.com/publishers/20594

Tags:
João Baltieri
freelancer - Designer
2
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