Architectural baseline creation for the programmers to adhere to a design standard.
Tasks planning and distribution amongst the programmers.
Daily code review of the programmers
Assets API definition with an external CDN, local filesystem caching and bundles embedding for the initial playthrough.
Texture reuse system using asset bundles to share them between scenes.
Adaptation of the falling mechanics of the Match3 engine for the cascading bingo game type
IOS auto build system with Jenkins