My first bigger Project, a tower defense from scratch. My main goal was, to get familier with the Unity systems and behaviors.
In the demo video you can see my Tower Defense project. Everything was created from scratch.
What I have used: Unity3D, Visual Studio 2017 and Blender.
-The player can build defensive buildings and send enemy waves to another player
-On the beginning the each player has a static amount of "Gold" and "Income"
-Each player earns every [X] secs of his [income] in "Gold"
-With the sending of enemy waves, each player can increases his "Income"
-Each player gets [X] "Bounty" as "Gold" after he destroys an enemy
-With higher "Income" and "Gold" the each player unlocks better defensive structures and enemy wave types
-The first player with 0 "Lives" looses the game
RIGHT NOW THERE IS ONLY A TESTABLE VERSION WHERE ONE PLAYER CAN BUILD TOWERS AND SEND ENEMYS TO ONESELF