TOP Accounting VR - Google Cardboard
Updated 2 days ago
Available on
Android; Other VR
Top Education Institute (TOP), with the assistance of PwC Australia, have developed an innovative Virtual Reality (VR) Program to help students understand different accounting concepts. At TOP, we know the importance of student-teacher engagement, but we think that VR is a really exciting technology to help to further embed learning, in a more interactive and fun way. We aim to be at the forefront of learning technology, giving our students every opportunity to learn in new and exciting ways.

This innovative teaching method helps students at TOP to learn part of the content of Principles of Accounting in four modules, from basic right through to advanced concepts. Students are able to, from the comfort of their chair in the classroom, move into a virtual store and apply these accounting principles in a “real life” situation

Students that have already experienced this Virtual Reality Program have agreed that it enhances their learning and understanding, and helps them grasp new concepts easily. It also encourages them to come to class more often!
Peter Liang
VR/AR Developer - Programmer
Adam Halley-Prinable - Programmer
Virtual reality designer & team lead - Designer
Hugh Gaukroger - Team Lead, Designer
VR Designer - Designer
Ming Wei Chan - UX Design
Game Languages
Supported Platforms
Android; Other VR