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Toon shader in the style of Zelda: Breath of the Wild
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This is a shader which tries to replicate the look of The Legend of Zelda: Breath of the Wild. It is made entirely with Unity's ShaderGraph, and it uses one custom node to capture lighting.
Specifically it implements:
  • 2-levels toon shading (hard shadows)
  • Specular, in the form of brush strokes (see the face) or patches (the hair)
  • A rim lighting, only visible when the geometry is seen against the main light
  • Normal map
  • Specular map
  • Emission (and emission mask)
I also wrote an in-depth article about this shader (which contains a high-res image of the graph), and one on writing custom nodes.

Ciro Continisio
Technical Evangelist - Educator
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