Book Ends is a couch coop RPG that uses a split-screen setup similar to those found in LEGO video games. The game combines several packages from various creators purchased via the Unity Asset Store and is currently my go-to project whenever I have free time to spare developing.
I recently swapped the AI enemies from using Unity's NavMesh system to A* Pathfinding to improve performance and to make use of A*'s built in local avoidance system. The low-poly theme gives me the freedom to quickly create my own assets and build on to those purchased in the Asset Store, considerably lowering the time I spend in Blender and allowing me to devote more time programming the mechanics.
With dungeons to explore, NPC houses to visit, a massive castle to journey to, and a tent/camp system for saving game progress, I hope to eventually release this title as my first solo commercial release - and as always, Zoey has been incredibly helpful in exposing any bugs along the way.