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Tips & Tricks #1
Updated 10 months ago
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Did you know?
If you are building for Android and suffering from low frame rate, you could try setting "Blit Type" to "Never".
This way Unity will draw directly to the screen and not draw offscreen then blit to the backbuffer. Cutting down the time needed to present the frame. Refer to the manual for more detiails.
https://docs.unity3d.com/ScriptReference/AndroidBlitType.html

Comments
Boon Yi Fei
Staff
9 months ago
Field Engineer - Programmer
Nicolas LorussoWow i will try this! What would be the cons of this setting? Device compatibility?
Hey Nicolas, the downside of setting to "never" will be this does not work with linear colorspace, MSAA or non-native resolutions.
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Nicolas Lorusso
9 months ago
Senior Game Developer - Programmer
Wow i will try this! What would be the cons of this setting? Device compatibility?
0