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Ti Range
Showcase
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This synthetic firing range game capitalizes on features that were previously not available in legacy approaches: real-time physics and modular course assembly. It is also our first game to make use of PBR texturing and rendering. It features four course types: Infinite Assault, Texas Star, Trainer and Course Builder and comes preloaded with twelve predesigned courses.
Daniel Morrison
Game Developer & VFX Artist
4
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