This is a project where I'm trying to simulate a space fight while keeping some arcade element to make it more fluid and fun.
All the spaceships are running by physics in all theirs axis movements and rotations.
The AI spaceships are actually driving the craft by just knowing where to go, and using impunts like the human does. It also implement a collision avoid system.
The auto-aim system help the player to shoot at the target by calculating the distance of it, the projectile speed, and the target future position from it direction and speed.
A multiplayer version is on development.
I am not an artist, so only the programming side is on real development, any talented artist interested just PM =)