Here is the character rotation. This I finished on Sunday but forgot to upload it because I started working on the animation right after. Once the rough animation of run and jump cycles are done we will be testing them on Unity.
The avatar for the health bar is finished, now some details of the character can be appreciated more closely. Isn't he cute?
The powers are next, though the demo wil contain just the first I thought it best to show the three of them on screen. A "what is to come" kind of deal so here is the WIP.
Started with the UI for the game. Since the character has turned into an undead he starts the adventure only with his now empty spellbook and a bony appearance. His only chance at getting his humanity is to restore the spellbook.
New banner and map, no markers yet but the idea of progression is layed out here. The adventure of the wraith stars as an scape from the depths of a catacomb. Then, after reaching the surface, he will venture through the cementery (not drawn in the map yet), the haunted wood and the march. To enter the tower one has to reach the back hidden entrance (cave) and survive the growing masses of undead inside. This path will lead to the basement of the tower and from there the wraith's objective awaits, the spell to restore your humanity held by the strongest lich.
"Follow one of the damned in his adventure to recover his stolen humanity"
After brain storming last night an undead protagonist came about so I started some rough sketches. I also decided to explore some key poses, thinking how they would affect the character design (the estructure must be optimised for traditional animation after all).