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The Villium Shards
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  • During my placement year I set up a company with five other students to set up and run a games company.
  • I worked on Villium shards in the Unity with C# as one of two programmers.
  • Programmed the functionality for the user interface, random loot generation, player and enemy stat systems, the quest system, saving & loading and persistence between scenes.
  • Developed Skills in Unity with C# to be able to make a full game
  • Used Perforce as source control
  • While the game was not finished the core systems all functioned, it just needed more levels and some models to finish.

Steven Dupont
Programmer - Programmer
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