First of all, thanks to Unity for this amazing community that is Connect and for this challenge. We hardly ever have a chance to explore some areas and themes we-re not used to and this is an awesome opportunity.
Far below the surface of the planet, one of the last cities inhabited by mankind shines. Usually dark and wet because of its conditions, Medora's mood almost resembles that cyberpunk culture that people used to see in the movies. But this city has a peculiarity, for each of its hundreds of streets converges to a single point - the center of it all, were lies a Tree. Submerged in water and protected by a giant wall of glass that connects it to the surface, the divine figure serves as a peaceful deity in this loud and filthy world, were people can go to confess their sins, ask their wishes and calm their minds.
Here is our final results! We were very late before starting to record everything, but Timeline and Cinemachine really sped things up. They were pretty simple to use and the results were just as expected. I wish we had a little more time to populate the scene with people and vehicles, but for the final submission, this will do!
Entry #4 - Some shots!
Entry #3 - Props
Sooo, we're pretty late... last week we finished gathering all the props we'll (probably) need, and now we're populating the city.
Like most characteristic cyberpunk cities, Medora has a lot of tall and technological buildings, but those are only for the wealthier ones. All the rest gets to live in really small houses and, mostly, containers. Every corner of the city is filled with containers of all sizes and colors.
Entry #2 - Light Testing
It's time for some lighting tests. It's been a while since we had some fun with unity, so we are carefully studying the best approaches to get the results we desire.
The Post Processing Stack came really handy in this process, it made the scene look much better in very little time and with almost no tweaking. We also used this plugin to implement some volumetric lights.
Entry #1 - Initial Composition
We're starting to test some block out. The center of our environment is the Tree, so we're trying make it stand out as the other components lead our vision to it.
Entry #0 - References and Concepts
A soon as we had the world idea ready we made a fast, really sketchy concept to give us a sense of size, value and composition.
We were initially planning on using Simon Stålenhag's amazing work as our main visual reference, but as the whole subterranean idea got together, we felt like we wouldn't be able to pass his work's feeling to our own. So, we decided to stick to the "default" cyberpunk visual mood.
From the Asset Store:
Block Building Pack
Building Kit 1
Jiggly Bubble Free
Matter Transfer Platform
Post Processing Stack
Sci Fi Space Drone PolygonR
The Wasteland LITE
TOZ Hologram Shader
Urban Town Pack - Middle Eastern
Acid Generator by InvisibleParrotGames
Baril_04, Baril_06 and Chest_03 by Cyril Limoges Athiel
Bottle A by Francesco Coldesina
Broken Wine Bottle by Ivan_Valbuena
Building by altncaglar
Canadian Light Rail Vehicle
Dumpster (CyberPunk) by EXHALE
Fire Hydrant by TraianDumbrava
Food can "post-war" by Horus3dart
Future Building by Josue GZ
Futuristic building by Olexandr Zymohliad
Garbage for Streets 02 and Garbage for Streets 04 by MGD Films
Garden Hose & Faucet by Brandon Westlake
Generator by InvisibleParrotGames
HQ building by daniyal malik
Japan shop banner by nkei
Johnny's Beer by Fabian van Dorst
Old Home by mohsen_esfandiar
Random Factory Assets HD by lumoize
Residential Building Set by 3DHaupt
Sci-fi building structures
Sci Fi Box Building 6
Sci-Fi Tower, Sc-fi Building, Futuristic Building and Sci-fi Prop Modeling by Jonathan