The Process of 3D Character Development for Games
Published 7 months ago
The Process of 3D Character Development for Games

Making likable characters isn’t easy, especially when there are already a ton of released heroes. So, when you seek the sources for character inspiration, any sphere of life can serve as an endless well for the design. If you take a closer look at MOBAs, where more than a hundred heroes are represented, you can see that they resemble soldiers, animals, mythological creatures, religious personas, fantasy heroes, and real-life prototypes of people. Borrowing the characters from all these areas has been used a great deal for many games when the developers were eager to add cool new models.
After preferred concept art for the character is elaborated you should decide which parts of the costume will be included and how they are tied to a main model.
Depending of the complexity of a character, this will add to the production time, since making a proper outfit and the way it interacts with the model while moving, is another important thing to keep in mind.
Modeling the characters in 3D, however, requires a lot of knowledge and the proper software to use. The modeling technique is another thing to consider, as the artist’s preference can define the tool to be used. Among the most popular 3D package programs commonly used by 3D artists to make their characters appealing and distinctive, at the same time, are Autodesk Maya, Autodesk 3ds Max, Makehuman, Blender, Carrera 8.5, Mixamo Fuse, and iClone Character Creator. Despite having a wide range of tools for making characters, these programs usually share similar techniques for creating characters.
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