The evolution of A.I all within a tree created by a generation of A.I and Human scientists, now long extinct.
Morning: Switched everything to Unity 2018.3 HDRP. Messing around with settings, see video below.
Afternoon: Putting a rig on the MOAI so I can pose her and maybe suspend her in cables or roots, the roots will be like organic fibre optics. These cables pipe into her spine essentially acting as a central nervous system to the outside world.
Female AI Mannequin - modelled, UV'd, texture baked. Needs some textures then to be rigged and animated
The Vault Entrance - Modelled, still to texture
Preliminary lighting and planning
Basic Rig for MOAI - Skin weights will need adjusted before finalising. Posed Hanging for the diorama scene.
Added mad Goat AA for perfect pixels, coupled with HDRP temporal AA, nicest results!
I want most of the things in the vault to feel perfect and alien. Futuristic and sci-fi, a slight comparison to the outside world but still thinking about how the art style will tie in with semi-realism.