Enter a macabre and comical silent film world filled with mischief, time travel, and delicious pie. Record yourself and harness your time bending abilities to cooperate, compete against, and disrupt your past, present, and future selves. Winterbottom's debut misadventures present whimsical spin on the notions of time, space, and play.
Winterbottom is a 2D, single-player side-scrolling platformer where players record and replay their actions to solve puzzles. As the Lead Programmer, I shared responsibility with another engineer to write the Winterbottom engine, a custom 2D game engine from scratch, complete with level design tool, asset pipeline, version control integration, 2D platforming physics, Lua scripting, and Xbox 360 features (save & load, achievements, leaderboards). The entire development, including engine, tools, and creating all of the game content, took 13 months. Winterbottom was completed on time, on budget, and released for Xbox LIVE Arcade on February 19, 2010.