Notifications
The Mech_PC+2017
Showcase
25
0
Having a little spare time over the last couple weeks, I decided to model a cool looking mech. I always enjoy the challenge of hard surface modeling original concepts. Refining UV unwrapping / texturing techniques, to stay sharp for my next gig. I also found some great tools such as Surforge on the Asset Store that help produce great texture details.

Pascal Chaumette
2D/3D Technical Artist:Unity Game Development - Artist
4
Comments