I was wondering how different is the workflow of a 360° video in comparison with what I already know from a regular 3D video production. So I decided to recreate -during my free time- the set of the "Backdoors Hallway" shown in the film The Matrix but fully by CGI.
Since we can't take a photo in 360° of that location, why don't we recreate it, right?
Softwares used: Cinema 4D, Octane Render, Quixel SUITE.
For better experience, play it as loop video.
NOTE: Now working on do this scene inside Unity 3D :)