The Mainframe [Final]
Updated 2 months ago
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The Mainframe - Neon Valley
The world is a bleak vision
Governments have won the cyberwar. Their grasp chokes the citizens of every country as oppression rules the world.
Then a group of hackers carved out an untraceable piece of the cyberspace and created the underground network called Neon Valley. Since then, it has become a place where both the good and the bad coexist as the last of the free. And such places always attract a need for entertainment. Thus the Neon Valley colosseum was born.
Welcome to The Mainframe. The cyberspace city of Neon Valley.

Playable demo
Check out the playable demo here

The idea for this city, and in extention my game, is based on everything neo 80s. From Tron, neo tokyo, retrowave and the amazing genre that is cyberpunk. A bright visual design with magenta and cyan neon lights. I thought this challenge would be a good opportunity to make the Mainframe city I've been postponing.

Neon Valley / The Mainframe from models to lighting was made by me, Jonathan Doorenbosch.
Wouter De Vries worked on the cinemachine track, setting up the sequence and editing the video.

The city layout is based off the motherboard of a computer. The cyberspace representation of a computer network hub.
And a must for any 80s arcade Tron wannabe... The Highscore
People use neural links to connect to the Mainframe. Here they can experience the full range of human stimuli digitally. So the Mainframe is a place where they fully express their skewed sense of freedom with synthesized cyber drugs. Betting or battling in the Arena. All while rocking out to the music of a bygone era.
The city is a reflection of humanities folly. That even within the last place of freedom, from oppression of governments and corporations, we erect a city of corruption. The Workshop exists at its foundations, building the weapons and profiting from contracts with underground corporations. Fueling the illegal battles of the Arena.

Started off with basic skyscraper shapes to block out skyline.
Modeled more assets for all the key areas.
Added everything to Unity and created appropriate materials, giving them colors and subtle normal maps.
Designed a terrain, added monuments outside of the city area.
Added props, detail assets and particle effects
Volumetric lighting and Timeline
Post-processing, last color and lighting tweaks

WIP log
Rough cut WIP Cinemachine timeline - Update 8
It begins with the Workshop, architects of the Arena and its weapons. Their products are central to the economy of the Mainframe. This scene symbolizes the origin of the Mainframe, it began with the Workshop. The following shots show the fallen monuments of a previous cyber age. That once before humanity has fallen to its own devices.
Now exists the Mainframe, shining in the center of this cyberspace, a new technological frontier also known as Neon Valley. Its radiant lights, flaring colors represent our final rebellion against the oppression of the governments and megacorps in the real world.
However, as we enter to its center we see a city not so different to the ones outside. That here in a city representing freedom we fill it with ads, casinos and cheap thrills.

New assets, particle effects, reflections, volumetric fog and lights - Update 7
More lighting and Screenspace reflections - Update 6
Some lighting and more props - Update 5
Holograms and Highscores - Update 4
Weapons display cube - Update 3
Neon signs update - Update 2
First iteration of the Mainframe - Update 1
  • Cinemachine
  • Standard Assets
  • Post Processing Stack v2
  • Unity Water
  • Pixel Arsenal
  • Volumetric Light
  • OLD TV Filter + OLD TV Material
  • Music by Harry Critchley
  • I made all of the 3d models and textures

Jonathan Doorenbosch
Game Dev - Other
Wouter de Vries
Tester, Organizer - QA