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Dry Lands
Updated 6 months ago
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Here we go!
We saw this challenge as a great way to learn the Unity engine, coming from a typical offline renderer (Maya/V-Ray). Updates will be posted regularly, as we move forward:

UPDATE 1

Concept: an industrial city, once surrounded by ocean, now only mud remains. Toughest remains...

Created in Photoshop. Inspired by the Wetland concept from Georgi Simeonov.
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UPDATE 2

Did some testing with shaders and lights in Unity. Very basic, as I'm trying to get the mood right.
Character is a photoscanned model, which we retopologized for use in one of our earlier in-house projects. Cloth is just mesh created in Maya for concept purpose.
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UPDATE 3

Had some time today to model a very rough police vehicle.
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UPDATE 4

Just laying out some low poly models and trying to get a sense of position and scale.
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UPDATE 5

Little update on the main character: UPDATED 11/12 with hair, headlight and different CC.
Thx for visiting and stay tuned!

Theo
3d artist - Artist
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