We saw this challenge as a great way to learn the Unity engine, coming from a typical offline renderer (Maya/V-Ray). Updates will be posted regularly, as we move forward:
Concept: an industrial city, once surrounded by ocean, now only mud remains. Toughest remains...
Created in Photoshop. Inspired by the Wetland concept from Georgi Simeonov.
Did some testing with shaders and lights in Unity. Very basic, as I'm trying to get the mood right.
Character is a photoscanned model, which we retopologized for use in one of our earlier in-house projects. Cloth is just mesh created in Maya for concept purpose.
Had some time today to model a very rough police vehicle.
Just laying out some low poly models and trying to get a sense of position and scale.
Little update on the main character: UPDATED 11/12 with hair, headlight and different CC.
Thx for visiting and stay tuned!