My name is Mateusz Szymoński. I am a video game developer, hobbyist digital artist and also a Unity Asset Store contributor.
I started learning 3D graphics around 2013 because I needed props for my first video game.
In the free time I am a game freak (over 380 titles in my steam library now :D)
I mainly work in Unity and Blender so when The Neon challenge was announced I thought it will be a great opportunity to start focusing on creating environments for video games - what I always wanted to do.
Faced with the energy crisis on Earth and 20 other human colonies located in galaxy, government of The United Planets started to experimenting with a hyper-reactive and volatile substance called "XT-17" which was claimed to be almost unlimited energy source. Unfortunately due to incompetence of the engineers that had been chosen to construct a complex of safe research facilities, over 60% of the population was infected after a few massive outbreaks.
The research program was closed and the evacuation of Earth ordered but it was too late...
Here is the final result, hope you like it!
Video on YouTube - link
Inspirations and References
Before start I watched Bladerunner movie one more time and I went to the cinema to see new Bladerunner 2049 - which is a masterpierce of scenes design and composition in my opinion. So it was an obvious reference.
Pinterest also was very helpful. I found tones of nice cyberpunk-themed images there.
Here are some of them. In addition I marked different things which I found interesting.
I've been working alone on this project for around two weeks.
I used my skills in Substance Painter to create realistic materials for the props that I modeled in Blender.
99% of the models in this scene was created by me.
Instead of starting with creating early sketch of the scene I focused on the props first.
But of course I had an idea how whole location will look like.
And when all the props had been finished I began to model the street itself.
It took me a couple of days to setup everything in Unity and place other props that I created earlier.
For the materials I used Standard shader to take advantage of the PBR setup.
Camera and Timeline
It was my first time with the Timeline and the Cinemachine so it took me some time to learn how they work.
Cinemachine is super complex and powerful tool but once you learn it is great fun to set up all those camera moves like real cameraman. Yeah, this was the most enjoyable process in the whole project for sure.
From my experience post-processing is one of the most important things in every project. It just makes your work look good.
Without it your scene will be an eyesore.
I have prepared little comparison :)
I utilized all effects that are being offered by new Unity Post Processing Stack V2.
It is super easy to work with and has marginal impact on game performance!