I am Varaha “Varma” Dandu, I am a game programmer. My areas of interests are graphics, animation, and tools programming. Digital art and creating game art assets are my hobbies. I came across the Unity Neon Challenge page a couple of days ago and I was really impressed about the theme and challenge and I would like to throw my creations here.
A facility that develops Nanotech Species for a starving Gigantic Shark.
Concepts and Inspiration:
There is no fancy concept behind it. I inspired from a couple of neon challenge concepts and I would like to go with my own concept which matches the theme.
Custom Assets Created:
Unity 2017.2.0f3 (Personal)
Post Processing Stack v1
Assets Store Listing
Animal pack deluxe
Rock and Boulders – Manufactura K4
PA Sci-Fi Combatants – PopupAsylum
Custom Teleporter pad script
Fire and Spell effects
Audio (Free - You Tube):
Good Starts by Jingle Punks
Final Count by Jingle Punks
Eyes Gone Wrong by Jingle Punks
Work In Progress Logs:
Day 12 – 15 January 2018
Rendering and Video Upload work.
Day 11– 14 January 2018
Worked on Final Cameras, Timeline and Post Processing Stack.
Day 10 – 13 January 2018
Started Set and Environment Layouts.
Day 8 & 9 – 7 & 10 January 2018
I’ve found some free time in the evenings, did the texture painting, rigging and skinning part for Mech Crab.
Day 7 – 6 January 2018
I’ve started working on Mech Crab model. I grabbed my previous concept sketches those I've done for this challenge, and did some paint overs and the Model. Now I am doing Texture Painting.
Day 6 – 31 December 2017
Worked on sample animations and scene layout using Cinemachine, Timeline and Post Processing Stack. I’ve made a small video using Unity Recorder to test the production pipeline.
Day 5 – 30 December 2017
Worked and completed the Texture painting process. I changed the eyes a bit to utilize neon effect.
Day 4 – 29, December 2017
Today I’ve spent my evening time on the paint overs and finalizing the concept of Nano(Prey). Here is the pic
Day 3 – 27, December 2017
I’ve found some free time in the evening and started modeling of Nano character. Here is the progress shot.
Day 2 – 26, December 2017
Very rough storyboards and concepts:
I drew a couple of speed sketches on paper to visualize some random ideas regarding camera angles and props in the scene.