Hi, I am Ayush. I am currently working as a graphics programmer. The neon challenge really helped in learning a lot about new exciting Unity 2017 features. I did this submission in my spare time from office.
Here are some work in progress screenshots:
I used world machine for creating terrains, splat maps and normal maps.
The volcano smoke is basically a high poly mesh with scrolling texture. Thanks to my friend Girish Kare for sculpting this mesh.
The portals were mainly inspired from Doctor Strange. Vertical Slums from Final Fantasy's Agnis philosophy tech demo.