The Burrow
In a course of Game Design and Production, I came up with a high-level concept for The Burrow and pitched the game to the class. After the game was selected for further development, I assumed the role of writer, designer and producer and worked closely with a group consisting of a programmer and an artist. The resulting product was a top down adventure game filled with many puzzles wrapped around a mysterious story. I was tasked with writing the design document, production plan, dialogue, story, lore, and in-game puzzles. The game was made in RPGMaker, and a small demo was released by the end the course, shown below:
Arnold Lopez
Independent Game Developer - Programmer