The bow and arrow is the Hello, World of tracked-controller virtual reality.
As an object set, it requires the use of both hands at once, coordination between multiple entities, a physics system, positional sound, haptics, and a bit of 3D math to tie it all together.
In this article, I’ll talk about building a two-handed bow and arrow using A-Frame, a browser-based virtual reality framework, but I recommend repeating the exercise in Unity or Unreal Engine.
Building a bow and arrow is a way to quickly test the capabilities of motion-controllers inside of existing tools, and to compare new frameworks and engines as they arise.
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