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The abandoned citadel
Updated 6 days ago
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Ancient, yet advanced technology was left on this citadel
(Work in progress: this post will often be updated as long as the platform allows me to do so)
Update November 13th 2018: Hello there for anyone reading this update. This weekend I've been checking deeply how sprite shapes work. I have used previously in another project, but not with all the features it has. I wanted to use corners as sprites, however I faced this bug https://issuetracker.unity3d.com/issues/2d-sprite-shape-corner-setting-for-sprite-shape-controller-is-not-functioning It seems that this bug is not fixed even if its reported the otherwise. since some comments say its still happening in 2018.2. I'm working around this bug by making sprite outlines, trying and fixing the corner based on a single sprite, which is more difficult than it should be. If anyone reading this has somehow solved this bug, I'd like to know how did you fix it.
Summary
The abandoned citadel is an environment art demonstration for a pixel-art 2D adventure platformer I'm developing. In this game you have to explore an abandoned citadel which seems to contain very advanced technology, but their habitants believed this tech was actually magic. This game won't contain narratives, but a story told by the environment itself.
Challenge tools used so far:
  • Sprite shape
  • Pixel perfect 2D camera
More info coming soon!

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Juan Barba
Game developer - Programmer
2
Comments
Juan Barba
5 days ago
Game developer - Programmer
Hello, thanks for answering. The sprite shape I created has no curves, everything is linear (for now I'm testing a rectangular shape) and I currently have 6/8 corners assigned in the profile, as per the 2nd and 3rd demo video. The only thing missing to test is to do this in a brand new project, if I'm able to reproduce this bug even there, I'll definitely file a bug report.
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Venkatesh.SC
Staff
5 days ago
@Juan Barba Please note that a Corner Sprite is only displayed if the Control Point and its neighbors are in Linear Point Mode. Also the CornerSprites must be assigned in the SpriteShapeProfile and as well as satisfy the corner tolerance. More info here : https://github.com/Unity-Technologies/2d-spriteshape-samples/blob/master/Documentation/SpriteShape.md If you still have issues, could you please file a bug report with a simple repro project ?
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