Text Adventure is a game which describes itself with words instead of geometry. My primary goal was to make a game in which I restricted myself to using only text as a visual, and to see if such a game could be visually interesting. The game is an experiment in visual representation, and reversal of the rule “show don’t tell”. My initial goal was to communicate the importance of retaining information from the player, and that when the player knows everything, the game is less enjoyable. However, as I made the game, I ended up making a game which mocks the common formula for linear games, as it uses generic language to describe geometry that isn’t rendered (such as “content” and “challenge”).