It’s 2014. We were are just two guys, trying to make a 3D racing game. Half a year later we’re realising that we can't make this demolition derby as good as we want it to be. One day, Jindřich comes up with the idea to make a simple game with all the basic stuff like a store, rewards, etc. First he has an idea about a small character climbing over puzzle blocks. It looks original and simple enough so we get to work. And as the first prototypes show, it's really hard to achieve what we want.