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Testing a 3D character that navigates a simple scene with a point-n-click mechanic
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Testing the movement of a character (made from scratch) with a point-n-click mechanic, the character was modeled, textured, rigged and animated from scratch in Blender and uses a navmesh in order to move in the scene, the camera movement was made with cinemachine and timeline

Mario Nolasco
Indie game dev - Programmer
4
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