Notifications
Terrain Blending
Showcase
47
0
Experimentation with environment blending on Unity inspired by Star Wars: Battlefront terrain blending technology.
The blending is done by calculating the intersection distance between the meshes. This creates a mask that is used to define which material to apply and then we can refine the blending by using height maps.

Matthieu Ostertag
Freelance Unity Developer - Programmer
9
Comments