The machine opened the gate of Yggdrasil vault hoping to find the mythical 'God Inside A Tree'. Legend says He/It will grant immense knowledge to the chosen one, but that's not the entire story...
Unity Asset Store URL: https://assetstore.unity.com/packages/slug/143962
We're team of 2 people, Bondhan (https://www.artstation.com/aobond) and Rhangga (https://www.artstation.com/fractalife).The arrangement is Bondhan responsible for the environment and overall art direction, Rhangga in charge of hero assets (Guardian and tree). None of us have extensive experience with Unity so we'll see how it goes!
Best of luck to everyone!
This is our latest update, probably the last, it's not really final but I need sleep. I will keep updating the scene after the submission. I've also done some update to scene and lighting while doing the asset store submission but didn't update the screenshots. Still to do - fly through video, particles, light map baking
WIP #2.14 Still tweaking lighting, and adding a little bit more detail in the scene. Given up light map baking in this project, it just take too long to bake. I'm curious how does other found light map baking in Unity
WIP #2.13 Added decals and more props on corridor, I also started working on the big hall with the giant guardian as well and will show them later. I still have problem with plm so this is without light map baking.
WIP #2.12 more meshes and texture updates, also trying out some fog and other HDRP features
WIP #2.11 more texturing and lighting test in corridor
WIP #2.10 Slowly texturing some of the assets, start with corridor
WIP #2.9 Refined some meshes and tidying up platform in big hall
WIP #2.8 Bridge and door implementation WIP
WIP #2.7 Added better pillar shape, added pipe sets. also trying some colour. No textures yet
WIP #2.6 Worked a little bit more on the corridor. Ball on second image will be similar to the original concept on the contest briefing (with roots wrapping it) - at the moment it's just a placeholder :)
WIP #2.5 guardian update by Rhangga, unfortunately not much changed on the envi side due to GDC crunch on my side
WIP#2 Replacing more placeholder boxes with proper assets