My real-time environment takes place on a far away galaxy where the club "X" lays at the side of the road in the outskirts of planet A3. It's well known across other galaxies for it's fine electronic music so it's visitors vary in species, colours and dialects. Among this variety, you can find the fearsome gang "Calaveras". They love trouble... and dance-offs!
Is this... real-life?
My name is Ale Barredo. I’m an art-director from Argentina and i have dedicated my life to Advertising. Loved playing videogames all my life and can't help thinking how they are made every time i play them. I think of it every time as the maximum form possible of creation. I'm a developer wannabe and here i come!
Every time i open Unity on my MacBook, i feel drawn by the most attractive feeling of crafting something that can get together my two passions: my characters and my music. Probably that would lead the concept of this game. An intriguing storyline with a surreal environment. I'm night-dreaming here, i have 0 games built, in fact, this is the first piece that pops out of my laptop from Unity.
Although, i feel grateful for taking this challenge because it gives me the chance to dig into Unity with intensity and take awareness of it's power. It also helped me identify personal workflow issues to fix in the future and gather experience to avoid inconsistencies that might cost unnecessary GPU usage. Most importantly, i had lots of fun spending this time and it's a struggle i'll tackle until the game is built.
For the creation of my Unity neon environment i used Blender for the models, Mixamo for the animations, Ableton Live for the music (and FreeSound.org for some FX), Adobe Illustrator and Photoshop for the graphics (fonts from dafont.com) and the following assets from the Unity Asset Store: