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Tech Artist
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Skills:

  • Asset pipelines (Unity, UE4)
  • Programming (C#, Java, Python, VB, JS, Lua, PHP)
  • Scripts (Maya, 3DS Max, Photoshop, Illustrator, After Effects)
  • 3d modelling, UV, Texturing.
  • Animation (Maya, 3DS Max, spine, dragonbones, unity timeline, after effects) and procedure animations.
  • Shaders
  • FX, Particle Effects
  • Gameplay / Level / GUI Prototyping
  • Testing
  • Illustration, Concept art.

Work experience:

  • 2015 – 2018 at Freelance as Tech artist
  • 2015 – 2016 at Helium9 as Environment artist / Particles and animation / Tech artist
  • 2012 – 2015 at Beast outsource as Producer / FX / Tech artist
  • 2011 – 2012 at Banzai interactive as Environment artist / Tech artist / 2D animation / Particle FX designer
  • 2007 – 2011 at Azuaz games as Environment artist / Art director / Tech artist
  • 2006 – 2007 at FlyWheel games as Environment artist / Art director / Tech artist
  • 2003 – 2006 at Design studio "YA" as Advertisement design (2d, 3d, Video)
  • 2002 - 2003 at RPK company as Designer

Games:

  • World of Tennis
  • Elemental Heroes by Jed Games
  • M.O.G. by Disney
  • Gardens of time by Disney
  • Animal kingdom by Disney
  • Jewel Quest mysteries 4 by iwin
  • Beauty & the Beast by Banzai int
  • It’s all about masks by Germanic Head
  • Time Riddles by Azuaz Games
  • Affair Bureau by Azuaz Games

Sergey Volkov
Technical artist - Artist
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