Notifications
TANKSMASH
Showcase
502
6
I’ve always been a self-taught person; and like other previous projects, TANKSMASH was born as a learning project, in this case based on the TANKS! Tutorial. Over the course of three months it evolved to become a first person survival game (July 2016), it took several months to remake it into a procedural spherical world (March 2017), which required to solve several problems, such as spherical gravity, spherical navigation AI, spherical lighting and shading and so on. There's still a lot of work to do, but a Playable demo is currently available. TANKSMASH is a procedural open world, a first person survival and exploration game currently in development. The action takes place in Kalkanus Lambda, a distant solar system. Kalkanus Lambda 1, the only planet of the system suitable for life is inhabited by formerly peaceful creatures which built their civilization on sustainable technologies. When a mining corporation discovered a huge deposit of Iskisite (a rare mineral capable of producing high amounts of electricity when mixed with water) on desert planet Kalkanus Lambda 2, they first established their operations on that planet, leaving alone the neighbor civilization. However after a several months they discovered that once the Iskisite released all of its electricity, the process of recovering the water was extremely costly. With their water reserve exhausted, the former administration evaluated the situation and decided that the survival of the Kalkanians was more important than profit and shutted down the facilities. But the stock holders weren’t satisfied with that decision and called for a new CEO; an evil man took control of the company and the mining operation restarted even when it implied drying Kalkanus Lambda 1. When the OSCA (Outer Space Civilization Agency) discovered that the company was illegally extracting water from a civilized planet, they send a group of diplomatists and scientists to settle the affair, but they disappeared mysteriously shortly after landing in the planet. Several attempts have been made to stop the illegal water extraction peacefully, but they all have failed, military action was taken but the planet is controlled by a mercenary army which implemented a shield system that prevents any military gear from being deployed on the surface of the planet without their consent. The only way to fight them is by stealing their weapons. We have managed to teleport people successfully but the mercenaries have patrols that kill anyone that dares to go in the open. Lucky for the Kalkanians you were able to steal a tank. You mission now is to clean up the planet from mercenaries and return the control of the planet to the Kalkanians.

Jorge Reyna Tamez
Game Developer - Programmer
9
Comments
Game Developer - Programmer
Thanks, I'm working hard to have a playable demo within the next couple of weeks
0
Richard Schmidt
2 years ago
Programmer
Nice :D
0
Artist, Game developer
Keep up the great work ;)
0
Game Developer - Programmer
@DIGI Byte: I'm a programmer not an artist, so I'm not sure exactly what you mean. I did try toon shading, but people told me it looked ugly. This is a spherical world and due to that, built in shaders behave weird during the night cycle, so I wrote my own shader. I'm not using textures at all except for the vehicles. I am considering the possibility of reducing geometry by adding textures, but that will be when I get into the optimization phase, right now my goal is to have a playable version as soon as possible.
0
DB
DIGI Byte
2 years ago
keep textures simple, it's not your greatest area, so maybe think about toon shading all the npc/vehicles, your modelling could see some improvement if you try to keep it more simple, sacrifice poly for shape/form before enhancing it.
0