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Tanks with Friends (working title)
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Asynchronous multiplayer game with tank battling with Photon networking and Azure backend storage.
This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend. ​ Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client. ​ I was the one programmer, working alongside a designer.

Gnomish Games
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