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Tactics V: "Obsidian Brigade"
Updated 21 days ago
Game
In development
1.8 K
9
Platform(s)
Nintendo Switch; PlayStation 4; Xbox One; Linux; Mac; Windows
Tactics V is a retro-style tactical turn-based RPG in homage to games like 1997’s Final Fantasy Tactics from Square-Enix. Its set in an in-house fantasy setting with lore and magic. Also uses techniques to convert to a 2D isometric look from 3D assets.
Tactics V is a retro-style tactical turn-based RPG in homage to games like 1997’s Final Fantasy Tactics from Square-Enix. Its set in an in-house fantasy setting with lore and magic. Also uses techniques to convert to a 2D isometric look from 3D assets.
Completed content includes:
• Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
• World map navigation.
• >50 hand crafted levels
• >80 scripted scenes/battles
• ~12-18 hours of story
• ~3 hours of optional story
• 3 ½ tiers of gear/weaponry
• 13 unique unlockable classes
• >50 skills (proficiencies, abilities, power casting unlockable)
• >140 powers (Elemental magic, close range, Archery, Imbue poisons, summoning etc.)
• Optional cooperative main-game via assigning troops to another controller during deployment
• Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
• Optional Alternate top-down perspective available
• New game plus
Currently in development for almost 3 years.
Coming out in Q3 2019.
Contributors
Paul Metcalf
Senior Technical Artist - Programmer
Game Languages
English
Supported Platforms
Nintendo Switch; PlayStation 4; Xbox One; Linux; Mac; Windows
Comments
Paul Metcalf
2 months ago
Senior Technical Artist
@Alex G I put an update on my twitter more often than other locations: handle: zaibach333
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AG
Alex G
4 months ago
Paul MetcalfFor anyone wanting to help, we'll be having a steam beta from Feb 15th - March 8th. You can apply through this form (while it's open for applicants): https://t.co/PizKPhaNS5
I couldn't find your game on steam to follow, missed out on the beta sign up but would love to have a way to follow your game more closely.
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Alexander Podzolko
4 months ago
Lead Unity 3D developer
Applied.
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Paul Metcalf
4 months ago
Senior Technical Artist
For anyone wanting to help, we'll be having a steam beta from Feb 15th - March 8th. You can apply through this form (while it's open for applicants): https://t.co/PizKPhaNS5
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Paul Metcalf
5 months ago
Senior Technical Artist
@Phil Burling, I feel the only thing really lacking when panning in our shaders is that the dithered effects are locked to screen and not sprite origin, so while a stationary thing like the environment is moved, the checkerboards don't completely line up. but it's been reworked many, many, times... I'd say 6 or more months of research, and we're just sticking with this as the result. I personally really like the result much better at 30 or 60 frames in person rather than these clips. We'll have more info very soon on when we're getting this into people's hands. I appreciate your input none the less
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