"Made within short time-frame [48-hours] Synthanuel the Synth..."
Day 2: [Concept]:
I perform a concept by looking at a "World Making" perspective: Layouts, Zoning, Areas.. Therefore for this project I have manage to leverage my In-house tool that had served multi-purpose: for High Density Greebles & Finding a Balance between Organic and PolyLogic.. Instead of "Standard" City of Darkness or Doom & Gloom or Blue & Orange the best remedy is to combine them all and see what happens...
[Tool][Landscraper v.1.0]: (My In-House Tool)
This tool creates variable density textures, masks, and patterns (There are many potential applications for this: Greebler, Mapping, Coloring Book or Resource Inspiration for Pixel/Voxel Artists:
[Tool][MagicaVoxel]: (Landscraper -> MagicaVoxel)
After exporting a number of interesting compositions, I import into MagicaVoxel and begin with mapping out areas and create cityscapes and interesting dwellings with thanks to its patterns..
[Progress]: City_Ba [Magica Voxel -> Blender3D]
I import my meshes (.obj) into Blender3D, It's time to clean up meshes and experiment with different topology strategies.. (see the next video demonstrating multiple topographic approach) [Traditional (Tris), Remeshed (High-Dense Quads), 7-Side Technique [Multi-Dim. Planar Projection: Top, Down, Front, Back, Left, Right, Angular]