A third-person survival template using placeholder assets from the Unity Asset Store. This was my first use of a day/night cycle in Unity. Players can harvest nearby plants and resources for crafting and the arrow mechanic is made to be as realistic as possible. I setup a temporary target range off to the side for testing purposes which helped me get the ranging system for the target reticle spot-on. Landing incredibly long-range kills on the running velociraptors is one of the more challenging and rewarding things I have designed with Unity and I play this template often.