Halzae : Heroes of Divinity is a Multiplayer Online Battle Arena in which two to ten players compete in free for all or in team.
To kill each other, the players can use their basic attack or pick up scrolls that contain deadly spells. Ultimate crystals will spawn at specific spaces on the map and launch a powerful attack on all adversaries. They battle on three different maps, in three different modes.
We started the game as an end-of-study project for our school. On the advices of our teachers and some professionals of the industry, we have decided to continue the development of the game and launch it on the market in a few months. In the same time, we have changed the name of the game from Super Smash Arena to Halzae: Heroes of Divinity, to better describe the game we are making.
To kill each other, the players have a basic attack. They can also pick up scrolls, appearing at specific spots on the maps, that give them spells. Those can be offensive, like the fireball, or the thunder clap, or defensive, like the shield or the invisibility. To avoid the shots of their enemies, players can dash, being careful of not rushing in a deadly area.
Regularly, ultimate crystals will spawn at strategic places on the maps. The player that destroys it will unleash a powerful attack on all his enemies.
Currently, the players can battle on three different maps, in their day and night variants. There is three modes to play in:
Free For All Death Match, where everyone wants to kill everyone and get the highest number of kill
Team Death Match, where two teams fight to get the highest number of kills.
HardPoint, where two teams compete for the control of zones the give points if only one team is inside it. The team with the highest number of points at the end of the game wins the match.