Convert any of your .sbsar Substance Archive files to static Materials for Unity!
Warning: this first release is compatible with Unity versions prior to versions 2018, because Substances will be managed not natively from Unity 2018 and 2018.1. A new version of this package will be released soon for those versions too.
- Generate PBR maps from Substances in seconds
- Extremely intuitive interface
- Multiple Substance conversion
- Conversion status shown for each Procedural Material
- Reduce required computations converting Procedural Materials to Standard Materials
- Produce unlimited Materials by tweaking your Substance parameters
- Generate PBR maps to be used within and outside Unity