Navigate a submarine through a 2d world where you can find new abilities that will let you pass obstacles and lets you enter new areas. It's for iOS and Android and uses the different input possiblities of mobile devices.
Android and iOS. For every age and gender but mostly for adventurers.
There aren’t many mobile exclusive game with a story approach. Kind of sad, because you can reach a wide audience and use other controls than a standard game pad can offer.
The player dives as a creature formed out of life energy into the unknown depths of Submaaria. Born by an accident in a forgotten laboratory it doesn’t know what to do and where to go. With the power to shape metal parts into tools and weapons the creature seeks out to find its place.
Metroidvenia. Navigate a submarine through a 2d world where you can find new abilities that will let you pass obstacles and lets you enter new areas. 40% exploring, 30% combat, 30% puzzles.
Exploring. Discover a underwater steam punk city full with secrets, mysterious creatures and colossal bosses. Every area has a unique setting that tells a part of a meta story like an abandoned laboratory, a underwater graveyard or a shiny liquid that mutates creatures into monsters. There should be a lot of things in this world that you can’t understand in the first place but could be later interpreted with more information about this world.
Combat. A variety of combat skills can be combined with three different damage types. For example a rocket can be used neutral, with fire elemental or ice elemental damage.
The boss fights are often different from a classic combats. It's more like a master challenge of e certain skill; One time you have to dive as fast as you can to escape a huge drill worm and another time you have to reach the core inside a head of an ancient robot.
Challenges. The puzzles are mostly build around the abilities of the submarine, for example use the shield to change the direction of a laser. The design of a puzzle or riddle should be more like an escape room.
Further the game offers a lot of challenging game play; navigate in the pure dark, get from A to B in a certain time and more stuff like that.
Resources. There are two types of resources. Cogs let you craft new stuff and energy that lets you restore stamina to use your skills. Additionally energy will let you fast travel to a previously placed checkpoint but the further you fast travel the more it costs.
On death the player drops his cogs and looses all his energy then the player will berestored at the last checkpoint. The checkpoint dissapears and a new one has to be placed which costs energy that the player can't afford.
Skills. During the game the player can collect three slots with a different color where he can insert a certain skill. The color of the slot represents some type of energy (fire, water, air) that affects the inserted skill. The types of energy follow the rock, paper, scissors principle when it comes to damage and interaction.
For example if the player faces an area full of green sea monsters he has to drag a shoot skill into the green slot to be able to damage the green enemy by shooting projectiles.
The player can unlock up to three different each with their own use case; To enter special areas, to use farming skills of the vehicle, to move on the surface.
While the main vehicle uses the twin stick input the additional submarines could have a gyro, swipe or draw input.
Dash - Swipe
Level 1 - Unlock: Dash
Level 2 - Dash does damage
Level 3 - Long dash enable. Hold to charge before swiping
Bomb - Tap
Level 1 - Unlock: By tapping on the screen the player drops a bomb
Level 2 - Bombs magnetically attracts enemies, health spawn.
Level 3 - Bomb stamina cost reduced
Gun - Joystick
Level 1 - Unlock: Shoot all directions 360°
Level 2 - Second projectile line
Level 3 - Third projectile line
Shield - Joystick
Level 1 - Unlock: 180° degree shield
Level 2 - Magnet function, laser, Lamp
Level 3 - Reflect Laser, Parry and return projectile when opening the shield perfectly
Drill - Joystick
Level 1 - Unlock: Drill
Level 2 - Glowing drill to see in the dark, no knockback on drill
Level 3 - Increased speed with drill
Gyro Sensor movement, smaller can go through gaps, lava resistant
Spinner - Pinch
Level 1 - Get a ball that spinns around the vehicle, distance can be changed by pinch
Level 2 - Get a second ball
Level 3 - Get a third ball
Laser - Touch
Level 1 - Tap some where to shoot a ball there
Level 2 - Tap again to shoot the second ball it will connect to the first ball with a laser beam
Level 3 - Tap again to shoot the third ball it will connect to the second ball with a laser beam
Shoot - Swipe
Level 1 - Shoot projectiles with a swipe in all directions 360°
Level 2 - Increase Range
Level 3 - Projectiles does explode
Supporter Tools - Touch, Pinch
Level 1 - Grapplin Hook to swim against streams
Level 2 - Light for spinners, collectible sphere
Level 3 - Enable “Revealer” press some where to see through walls
Magnetic - Drag
Level 1 - Can lift small stuff
Level 2 - Can lift medium stuff
Level 3 - Can lift heavy stuff
Inspired by moebius
Lean Tween - used simple tweening such as blinking renderer
PlayerPrefsX - to save arrays to the player pref
CharacterController2D - used for the character but now the games uses a modified version that doesn’t have much in common with its origin
Ferr2DTerrain - used for level creation (will be replaced with sprite shape)
Ultimate JoyStick - joystick
AndroidVibrationPlugin - android vibration when touching the screen