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Stürmen und Türmen
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‚Stürmen und Türmen‘ was the first commissioned work I was allowed to realise. Under the patronage of Prof. Dr. Linda Breitlauch our team developed a concept for the famous fortress ‚Ehrenbreitstein‘ in Koblenz. After some modifications the concept got approved by our client the ‚Generaldirektion Kulturelles Erbe Rheinland-Pfalz‘. After some minor tweaks on the concept our team was charged to implement the game. In a addition the client decided that the game was to be exhibited permanently on the fortress.
The core idea of the game was a mini-game collection that was suitable for young and old as well as easy to use. The main goal of the game was to collect points. The player with the highest score throughout all mini-games wins at the end.
At the beginning of the work my main task was the realization of the final scene. The winner of the whole game was shown in this scene as well as the credits. I implemented the scene really fast because I only had to sawp textures depending on the players score. In the course of the project I took over the role of the team leader. Under my supervision weekly meetings were arranged and solutions for existing problems were found quickly. Another part of leading the team was the communication with our client. I arranged meetings on the fortress and bought hardware which was needed for the implementation of the game.
Since I have mainly taken over organizational work in this project, I got a lot of this experience in this area. Because of this experience, I see communication within a team as one of the most important and at the same time most difficult tasks in realising a game.
The project was successfully handed over to the client in January 2018. Since then, the game has been exhibited at the fortress and can be played live on-site.
I’m very proud of the work my team has done!

Benjamin Bauer
Bachelor of Science - Programmer
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