I made Stitches from Heroes of the Storm. This guy is a little different than the rest of my models in a few ways. I painted my textures in Photoshop rather than in Quixel and I was working with a stylized character that is different than my own. I still used my main pipeline of sculpting in Zbrush for the organic forms then using 3DS Max for the hard surface parts. I used Xnormal for the maps and then painted in Photoshop.