Hello, I'm Tamás Sipos. I'm a student at university and I'm working on a thesis which will be a scifi themed game. For this challenge I made a new scene from my assets and I made some new environment elements and particle effects.
Unfortunately, the Unity recorder doesn't work in my project and I can't reach good quality with bandicam. I'm very sorry for this...
I use SketchUp for 3D modeling and SketchUV plugin for creating UV maps.
The free textures and PBR materials : Unity asset store, textures.com, sketchuptexture.com
I use 20X20 meters elements in the game and I want to move these elements in the final game. So I have to use prefabs. Each elements contains a base lightmap element and the others get the lightmap copy from the base. An array stores the different lightmaps.
Baked and realtime lights
I use baked and realtime lights in mixed mode. For optimization I use Occlusion Culling. The lightmap settings:
The camera movement made by tutorial:https://www.youtube.com/watch?v=8aYvX7JyYGI&t=16s
Fading screen: I use a simple black colored image and setting its alpha value.
Volumetric lighting: I made it based on Brackeys tutorial video: https://www.youtube.com/watch?v=H5v_X1k02U0
The bloom intensity value is solid.
Music and sounds: Unity Asset Store and GDC Game Audio Bundle sound packs
3D modeling, UV mapping, create and search materials, building the scene, programming and particle effects: few week