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Star Striker: Racing
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Environment pieces I did for the game Star Striker: Racing from Competition Interactive. I helped create kit pieces that would be used to form the buildings placed around the race track, modelled and textured the spawn pads that the racers start on, textured the starting line for this particular track (modelled by Jérémie Alba), and I was also responsible for modelling and texturing everything seen in the rooftop gardens. Lighting of the scene and textures for building pieces were done by Aaron Cenzer.
Zachery DeLaughter
Environment Artist - Artist
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