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Star Striker: Neon
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Props and NPC's I did for the game Star Striker: Neon from Competition Interactive. I modelled and textured all of the individual assets shown below. Implementation of the assets into the engine was handled by myself. I was also responsible for animating the flight patterns of all enemies in the game and placement of background assets. Player ship modelled and textured by Jérémie Alba and all lighting handled by Aaron Cenzer.
Zachery DeLaughter
Environment Artist - Artist
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