Simple utility package to place randomized stacks of objects, with a number of configurable properties, such as:
the prefabs to use for the stack
min/max stack size
object scale and scale variation
object rotation and rotation variation
auto ground detection
Usable either through script in the form of a StackUtility script with static helper methods to place stacks wherever you want or through a helper GameObject with all the configurable properties that can be dragged through the scene to place stacks wherever you want.
Note that this script works best with fairly rectangular objects due to the auto bounds detection.Comes with fully documented adaptable source code & documentation.