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Sprite Dicing
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Sprite Dicing is an editor extension for Unity game engine which allows to split up a set of large sprite textures into small chunks, discard identical ones, bake them into atlas textures and then seamlessly reconstruct the original sprites at runtime for render. This technique allows to significantly reduce build size, in cases when multiple textures with identical areas are used.

Artyom Sovetnikov
Game Developer - Programmer
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